Geek Word Wednesdays: Girls Got Game Defines “Feminism”

Art by Aeron Mundell

Welcome to Geek Word Wednesdays, where members of Girls Got Game! will be featuring common terms relevant to geeks everywhere, and to a more critical discussion on geek identity, geek culture, and geek discourse. If you’ve ever got a word that you’d like us to study, let us know!


INTRODUCTION

This week’s edition of Geek Word Wednesdays is different from the usual. After a lot of intense discussion, the members of Girls Got Game have decided to collaborate on this article. Each one the contributors is going to go into their own definition of feminism below. Feminism and gender studies mean a lot to us, and we all acknowledge that it’s impossible to have a “one-size-fits-all” definition for both.

Without further ado, this is what we came up with.

FROM MARIELLE

Definition of Feminism, Girls Got Game

Feminism is about promoting equality, regardless of gender, while also acknowledging that females throughout history and up to the present are ignored/marginalized just for being female. It’s the idea that women are human beings that deserve to have agency and be treated with respect.

A lot of people say that feminists are just angry women who hate men. Well, I am a feminist, and I am angry, but not at men. I’m angry that, globally, women still earn less than men. I’m angry that women are underrepresented in leadership roles, both in business and in government. I’m angry that women who are victims of sexual abuse are stigmatized and blamed for their attackers’ actions. But what angers me the most is that many people won’t take my anger seriously because I am a woman.

 

FROM NOEY

“We cannot expect in the immediate future that all women who seek it will achieve full equality of opportunity. But if women are to start moving towards that goal, we must believe in ourselves or no one else will believe in us; we must match our aspirations with the competence, courage and determination to succeed.” – Medical Physicist, Rosalyn Yalow, awarded the Nobel prize in 1977

First of all, I want to frame my perspective for you: My brothers and I grew up in an environment where it was traditional because it’s what our parents knew and understood, and non-traditional because our parents believed in what we could do.

So whenever I came across people — family, friends and strangers — who would say things like: “I can’t believe your brother loves ballet and knows all the terminologies! It’s a little weird!”, or “I’m surprised that your brother knows more chick flicks than I do,” I use to get really surprised. To me, those comments sounded exactly the same as people going “But why do you like superheroes and geek stuff, that’s a guy thing! You’re such a boy!” and “Isn’t hockey such a rough sport, I can’t picture someone as tiny and as girly as you being interested in it.” You see, to siblings who never believed there were gender-specific labels to what we could like or do, comments like that made us feel like our thinking was so radical — it wasn’t.

Taken from lifesonebigmasquerade.tumblr.com/post/136286835819/

I’ve always felt incredulous over gender stereotypes. While I used to only be vocal about my thoughts in safe company, I’m more vocal about my thoughts on that now, regardless of who is listening. So while I’m not repeating anything that people haven’t said before, the fact of the matter is: there continues to be a lot of resistance to the idea that girls can do a lot of things boys can, just as there’s a lot of resistance to ideas of what boys should be. I think that’s unfair for everyone involved.

Feminism has always been about equality of all genders and all orientations — whether you’re straight, identify as LGBTQ+, or are still figuring yourself out. I get very touchy when there are “movements” that claim that feminist attitudes couldn’t possibly benefit people outside of the Angry Feminist and that some people actually believe that to be true. What’s wrong about being outspoken about not wanting to be boxed in by limitations that people try to justify using your biological sex, or your sexual orientation, or the color of your skin, your place of birth and the life experiences that make you uniquely you? I’d be angry. I AM. I’m a person. I just want to be able to breathe.

Quoting feminist writer and editor Marie Shear, Cheris Kramarae, a professor of Women’s Studies said: “Feminism is the radical notion that women are human beings.” I agree with her. I’d also like to tweak that statement given the way the world works now because to me, feminism is the radical notion that human beings — women, men, straight, gay — are human beings, period.

 

FROM JUDITH

Feminism is the belief that people should not be forced into compartments based on what they have in between their legs.

It’s unfathomable – and rather absurd, really – that women are shamed for choosing their career over marriage and raising a family, but other women are similarly looked down on for choosing to be stay-at-home moms. It also sucks that men are ridiculed for being stay-at-home dad or for daring to be emotional. Moreover, their masculinity is put into question when they defer to their wives (“under sa asawa”, as the Philippine expression goes). Whatever happened to live and let live as long as no one gets hurt in the process?  (People’s fragile sensibilities on traditional gender roles don’t fall under that category.)

Image taken from http://rockstardinosaurpirateprincess.com/

Image taken from rockstardinosaurpirateprincess.com/

Feminism is not about man-hating nor should it be used as a bubble to shield oneself from criticism. Being a feminist entails being open to dialogue about subjects uncomfortable to either or both sexes in the name of progress and unity. It’s about educating each other and growing from it, no matter how inconvenient some truths may be.

I’m a feminist and I’m proud to be one. If reading that makes you uncomfortable, isn’t it time to examine why?

Trusting in Girl Gamers

TrustinginGG

You’ve probably already read headlines about a pro-player named Gegury. In case you haven’t, Gegury is the alias of a 17-year old Korean girl who happens to be really good at Overwatch. Rather than celebrate her prowess in tournament play, many instead accused her of cheating. Two pro players were so certain that they swore to leave the Overwatch scene altogether if they were proven wrong. Overwatch developer Blizzard looked into the issue, and now two less players compete in the tournament.

Some of you might give these skeptics the benefit of the doubt. Maybe they just thought a win-loss ratio of 4:1 was too good to be true. The problem with that thinking is that win-loss ratios like that aren’t unusual. No force in the universe dictates that a gamer should have a win-loss ratio closer to 50:50. There’s also the fact that the constantly-evolving meta will always favor certain characters and styles of play more than others. My point is that we have no reason to question this level of play, and in fact most people probably wouldn’t have thought twice had a male gamer achieved such a high win rate. That’s the problem: a lot of people still question the idea that a girl gamer can be this good.

The Girl Gamer Meta

This doubt remains one of the great paradoxes of our geek culture. We constantly insist that anyone can be a geek, that anyone can be gamer, yet at the same time reinforce a status quo. We have no problem with girls picking up the controller and playing some games; in fact we celebrate it. Yet we find it unthinkable that they can reach or even surpass the skill level of the tried-and-true guy gamer, as if there is a skill ceiling that girl gamers cannot surpass.

The truth of the matter is that if we allow girls to play a video game, they will eventually get good at it. There is nothing mystical about this. Skill in a video game requires brainpower and commitment, things that are not tied to gender. The more of both you commit, the better you’ll be at the game, simple.

girl gamers

The reason why guys have dominated the competitive scene for so long is because most competitive games target guys, and it’s mostly the guys who are willing to commit to the game to raise their skill level. This is slowly starting to change, however. Girls are starting to take interest in competitive games like LoL or DotA. There’s enough of them committing that there are now women’s leagues for these games. This is a welcome change from a few years back, but notice that we are still separating the girl gamers from the boys. Having two separate leagues for each gender reinforces the assumption that there is a difference in skill level between genders, an assumption that is shattered by girl gamers such as Gegury.

A Competition of Brains Rather Than Brawns

It shouldn’t be a surprise to anyone that girl gamers can compete with the best of their male counterparts. Since video games are more about mental skill, they are more similar to spelling bees or debates than sports. Notice that both genders compete in the same spelling bee or debate competition, and nobody raises an eyebrow when a girl wins. With these competitions we’ve learned to accept that male and female brains are equally competitive. The problem is gaming culture hasn’t caught up to this idea. That is why it’s so much of a culture shock when you get examples like Gegury.

girl gamers

What we have to realize as a gaming community is that gamers like Gegury aren’t the exception. They are inevitable. There is an incoming wave of girl gamers with mad gaming skills, and they will go toe-to-toe with the establishment. When that happens we shouldn’t be skeptical of them. Video game tournaments are becoming the spelling bees of the 21st century, so expect female presence there to become normal with time.

I do hope that we eventually come to a point when competitive games drop the idea of women’s leagues altogether. It reinforces a culture of difference and dominance, and that just isn’t the case anymore.

Heroes Above: A Promising Take on Squad Games

Heroes Above

Beyond doing reviews of whatever catches our attention, Girls Got Game is also open to reviewing your products! Contact us at girlsgotgame.media@gmail.com if you’re interested.


I was fortunate enough to be able to test Heroes Above, and I must say: it’s an interesting take on squad-based games. I believe that with the right advertising, this game can be a contender in this digital world.

 

Character Management

Heroes Above is set on a world where each player manages a floating island filled with heroes and flying ships. These heroes then engage in epic air battles against other players for supremacy of the skies. This is what every island looks like:

Heroes Above Screenshots - 1

Each player manages a group of characters with different abilities. Those familiar with role playing games will immediately recognize Barbarians being melee fighters, Archers are ranged fighters, and Clerics heal fighters. Characters can be improved via the island’s training facilities. They can increase their stats, and also be upgraded to more powerful forms during multiplayer battles. You can also build ships with different abilities that can give you a distinct advantage in every battle.

As with every squad management game, you need resources to upgrade your characters and structures. However, what makes upgrades interesting in Heroes Above is that you don’t just need to have specific resources. You need prestige, which is something that you can only earn by winning battles against other players. This adds a layer of challenge to the game, as it encourages players to keep fighting against other players. I personally think will get people to play more and will be treated to an interesting take on multiplayer battles.

 

Combat

Heroes Above Screenshots - 2

Multiplayer battles in Heroes Above are a combination of tower defense, real-time strategy, and resource management. The goal is to destroy the opponent’s crystal on their ship before they do the same to your crystal. Of course given that you have to use your ship to get to theirs you have to time when use your boosters to charge and start attacking.

All actions during battles are dependent on your management of mana. This is similar to Clash Royale where you ask yourself when to start deploying your characters and when to hold back. These game elements put together add a layer of complexity which should make for exciting battles for players.

Heroes Above is a solid game. I highly recommend it for anyone who is looking to play something new in the multitude of mobile games out there.


EDITOR’S NOTE: Heroes Above was developed by Unlibox Ltd. It’s available in the Apple Store.

You’re Sorry About Filipino Gamer Behavior? That’s Cute.

gamebehavior

 

Remembering Old Friends: Yoshi

Yoshi from Super Mario Bros

Welcome to “Remembering Old Friends,” a column where the writers of Girls Got Game do spotlights on video game characters that have rocked their worlds. Join us in our feelings!


Yoshi Super Mario Bros

Yoshi, quite possibly the most kick-ass dinosaur in video games. Also likely the reason why some of us look for lizard or dragon mounts in other titles. (I know I do.)

The question we should all be asking at this point is who DOESN’T love Yoshi? This funny little dinosaur (lizard… thing) is as iconic as the Mario Brothers themselves. He’s a fan favorite across several titles, and his own games were always a treat to play.

If the story of my relationship with Chun-Li is about finding a hero, my story with Yoshi is a family story. My younger brother and I were kids when we returned to the Philippines. Imagine two Canadian kids at 10 and 4 slugging it out in tropical heat, isolated from the rest because we spoke English. Most everything on TV was in Filipino or too boring to watch. Our parents were busy trying to settle our roots back into our ACTUAL home country; our brothers were grieving the loss of their “home.” We became each other’s playmates in order to feel less like strangers in a strange land.

Things got significantly better when our favorite cousins moved back to the Philippines. These brothers and their baby sister were like second family to us Punzalans. Back when we were still based in Vancouver, my family would make the occasional road trip down to Los Angeles. The Estebans were always the ones who hosted us. Our usual routine involved flopping around in the pool, spinning dumbass kid stories. It also included playing video games and watching movies.

This was the time of my huge thing for "The Little Mermaid". JP, if you're reading this, you might get why I had to plug this in the article.

That was the time of my huge thing for “The Little Mermaid”. JP, if you’re reading this, you might get why I had to plug this in the article. Yes, the reason is embarrassing.

This did not change once we were all stuck in Manila together. My brother spent most of his middle school and some of his high school years sleeping over at their place. Whenever life wasn’t so weird, I’d tag along. We’d all eat pizza (or their yaya’s grilled cheese and ham sandwiches), and I was going through my cousin’s Pokémon comics, they’d hit the consoles (and later: the computers) again.

Nearly all of my generation’s “classics” – Sonic the Hedgehog, Bomberman, Crash Bandicoot, Ragnarok Online, Starcraft, Battle Realms, Guild Wars – were games that my cousins introduced me to. We either played them together, watched each other do a run, or took turns on the controller. My strongest video game associations with them, however, is anything Bomberman and Super Mario.

While I love all three of my cousins very much, I’m the closest to JP, the eldest of the Esteban bunch. He’s only a few years younger than me, and we’ve always shared a lot of common interests. If I’m getting this right, Yoshi became his favorite character in the Marioverse the moment Super Mario World was out. He became mine too, both because my cousin showed me how cool he was, and because I’ve always had a thing for big lizards.

Many a Yoshi from Super Mario Bros

LOOK AT ALL OF THEM. THEY’RE SO CUTE.

Our next big trip was Mario Kart, where Yoshi was EVERYONE’s favorite. Mario Kart was our ultimate time sink, our quick friend in the midst of school stress and the sort of boredom that only kids could afford to have. It’s also the only racing game that I ever liked, and about 50% of the reason behind that is Yoshi.

Super Smash Brothers is the last big Nintendo franchise that we got into together, and of course it has Yoshi in it. I did not play the game much, but I REALLY enjoyed watching the craziness unfold. And Yoshi has been a badass in that game since the very start, rivaled only by Link and Kirby for me.

Yoshi is already one of Nintendo’s greatest creations. His awesomeness, in my eyes, is simply compounded by all the good memories. I still look for him whenever I see folks doing a round of Super Smash Brothers.


Do you guys have an all-time favorite from Nintendo on your own? Let us know in the comments!

Looking Towards MMFF 2016

picturestart

Welcome to Real Talk Tuesdays! We encourage contributors of Girls Got Game to share their feelings on issues in “the real world” through this column. They may or may not have to do with geeky things. If you stumble across something that you think we’d be interested in, drop us a line!

The views expressed in this article are personal views of the author. They do not necessarily represent the views of Girls Got Game! as a whole.


We might have just won our first victory in ages for Philippine cinema.

The Metro Manila Film Festival has announced some major changes for MMFF 2016. Case in point:

…”There is a value system shift from box office consideration” to the following criteria, doing away with the 50% given to commercial viability:

  • Story, audience appeal, overall impact (40%)
  • Cinematic attributes and technical excellence (40%)
  • Global appeal (10%)
  • Filipino sensibility (10%)

Previously, the other criteria – apart from commercial viability – included story, creativity, writing excellence, innovativeness and thematic value (40%) and Filipino cultural and historical value (10%), as reported by PEP.

Some of their other changes look pretty positive.

I had a lot of feelings over MMFF 2015. Last year was the year where pretty much everyone got fed up with the bullshit that perpetually surrounded the MMFF. In addition to the habitual shafting of excellent films in favor of the usual drivel, digging around deeper revealed how the MMFF was marred with scandal. As such, many of us rejoiced when Congress abolished all committees. Some of us were even hoping that we wouldn’t have to suffer through an MMFF 2016.

I’m cautiously optimistic now. I’ll explain why by looking at some of the highlights from the press release.

I have no idea what they mean.

The new vision statement says that MMFF 2016 envisions itself to be “a festival that celebrates Filipino artistic excellence, promotes audience development and champions the sustainability of the Philippine film industry.” It’s mission statement says that it “aims to develop audiences for and encourage the production of quality Filipino films, and to promote the welfare of its workers.”

What I’m weirded out by is this insistence on “excellent films that also do well in the box office”. I’m also side-eyeing the criterion for “Filipino sensibility”. Global appeal might just be a matter of execution, but their definition of Filipino sensibility is vague. Can we even have a unified sense of a Filipino sensibility that won’t alienate communities wholesale? In my experience, what tends to be championed as traditional Filipino values too often include justifications for sexism, homophobia, racism, and bigoted behavior.

They do better with their parameters for artistic excellence:

Story, audience appeal, and overall impact, which takes up 40% of the criteria, refers to the “overall excellence in storytelling, measured by how successfully a film transforms its artistic vision into a vital […] engagement with its audience,” as said in a press release.

…Until you take a close look at the rhetoric of MMFF 2016’s committee members. They have nice buzzwords like “engagement” and “connectivity”. There are also motherhood statements on “universal appeal”. All of that buys into the clunky separation between high and low culture. Such a dichotomy doesn’t help anyone. It intrinsically implies that smart, “serious”, “artistic” things don’t appeal to a larger audience, while light, non-serious, non-artistic things are for the masses. That’s kind of like saying that most people are stupid.

(Some of us – myself included – are occasionally inclined to believe that. I acknowledge, though, that thinking that way is NOT cool.)

So, yeah. Cautious optimism, it is a thing.

One might say that I ought to withhold judgment, and see how MMFF 2016 goes. I feel, though, that strong definitions are really important when it comes to evaluating art. We need to have a clear idea what our agenda is here. We also need to acknowledge that agendas define everything. For one, we all need to keep in mind that at the end of the day, recognizing a film with an award speaks volumes about what we consider to be important. Bringing titles to the forefront will always involve pushing other works to the fringes. Movies are powerful cultural artifacts because they’re capable of imparting messages about what matters to us. Their potential as educational tools is highly undervalued, especially since there also exists this strange idea that entertainment and instruction cannot go hand-in-hand.

The truth of the matter is, they’re intimately entwined. We shape our narratives, and our narratives shape us. Even the “dumbest” movie says something about a people, or about people in general – and its viewers take a part of that with them. I don’t think MMFF 2016 acknowledges that. I think it’s still more interested in what sells over what deserves to be noticed.

See you guys come Christmas. At the end of it all, I would like to see MMFF 2016 succeed.

There’s Gonna Be a World of Darkness Documentary!

World-of-Darkness

Attention, history and fandom nerds in tabletop! White Wolf has greenlit a two-part World of Darkness Documentary! MMORPG.com shared the press release late last week. It’s going to be a two-part film, covering “the history and evolution of one of the most prolific and genre defining Role-Playing franchises  in history”.

Does it sound a bit like they are tooting their own horn? Only if you’re not aware of just how important World of Darkness is for tabletop gaming history. The documentary will include interviews with the different people who put it all together, and have kept the faith. They also mentioned exclusive footage, but I don’t know what that’ll entail given the subject material.

“The tumultuous history of the World of Darkness, Vampire: The Masquerade, & White Wolf is something akin to a rock n’ roll soap opera mashed together with a Shakespearean tragedy.  It’s more than just a story about a game or a company, but also the fans and how this thing helped shape and affect their lives.  This is really their story and we believe that needs to be told,” said White Wolf CEO Tobias Sjögren.

“This is where the real story gets told: nothing is sacred, no one gets a pass, and all skeletons come out of the closet,” said Luckyday CEO Henrik Johansson.

Kevin Lee from Sweeden-based film agency Luckyday will be writing and producing the film. Award-winning director, actor and producer Giles Anderson is going to be directing it. He’s best known for his documentary 47 Cleveland.

Sjögren honestly isn’t kidding when he says that WoD’s history is “tumultuous.” Vampire: the Masquerade, the first book for the World of Darkness, was released in 1991. This was decades after the first release of Dungeons & Dragons in 1974. WoD went toe-to-toe with the franchise in spite of how established D&D was by then. Its storytelling systems met the huge demand for urban horror and gothic stories, so much so that it inspired its own fiction lines and a titular computer game for Vampire. Its dip in visibility can be attributed to several mishaps – the biggest being the ill-fated MMORPG project – and shifts within tabletop gaming itself. I’m a huge fan of World of Darkness everything, so I’d like to see what happened. There’s always been a lot of questions about it, but no real answers.

On another note, putting out a documentary is important for establishing a franchise’s legacy. Tabletop gaming is an important but often understated aspect of geek culture. D&D has books and features a plenty. It’s high time that WoD has some of its own. Sure, it’s probably only going to cover the Western end of the story, but that gives us all the more reason to see it.

The World of Darkness documentary does not have a release date yet. Here’s hoping that it’ll be out sooner than later!

References: MMORPG.com’s articlePress Release from Triplepoint

No Apologies from 12:01

12:01

The 2016 Philippine elections have come and gone, but the message in 12:01 by writer Russell Molina and artist Kajo Baldisimo (TRESE) is still of great importance.

Earlier this year, online debates popped up all over the Philippine end of Facebook. Friendships called it quits, comment threads turned nasty, and the entire thing got so toxic that I wasn’t sure if things would blow over even after the winners were announced.

(Spoilers: They did, but not entirely.)

What struck me however, was how much Martial Law was discussed, though I shouldn’t have been surprised. For one, Ferdinand Marcos’ son had decided to run for Vice Presidency and while doing so, used his father’s legacy to bolster his platform. For another, candidate Rodrigo Duterte drew heavy parallels to the late ex-president, since he advocated iron fist-like methods and was also running for the Presidential seat.

12:01

Left: President-elect Rodrigo Duterte, Right: Vice Presidential candidate, Ferdinand “Bongbong” Romualdez Marcos Jr.

This is where I think 12:01 comes in, as a way to educate the public in an accessible format. It tells the story of a group of friends who are stuck after curfew during the Martial Law Era, where arrest and other violent atrocities would follow if you were caught violating a government mandate. In 12:01, Russell Molina and Kajo Baldisimo are courageous in not omitting the cruel realities of this era, and it is also commendable that they do so in a non-violent telling.

A quick disclaimer: This article is NOT spoiler free. You should exit now if you want to read the comic first. Otherwise, read right on ahead!

Read More →

Remembering Old Friends: Chun-Li

Chun-Li, Street Fighter

Welcome to “Remembering Old Friends”, a column where the writers of Girls Got Game do spotlights on video game characters that have rocked their worlds. Join us in our feelings!


Anyone who knows me might find it odd that my first entry for this column is on a Street Fighter II character. I’m unapologetically biased towards RPGs, action/adventure, and real-time strategy. My allergy towards competitive/co-op play is real: I blame it on douche moves (hello, Older Brother No. 2!). Visiting Game Over PH made me remember that my actual gateway to video games was Street Fighter II. In that same vein, the character who told me that girls could be whatever the hell they wanted to be was Chun-Li.

Chun-Li, Street Fighter II

A profile of Chun-Li from the Street Fighter II art book. Everyone knows her face even if they don’t know her name or her story. Everyone knows she’s a BAMF.

It’s impossible to talk about what Chun-Li means to me without highlighting the fact that I’m a third culture kid. After trying to tough it out in L.A., my family settled down in West Vancouver. This was before Vancouver became Hong Kong version 2.0.

This is not to say that there weren’t any Asian immigrants whatsoever. There were big communities from Asia – but they weren’t in our town. West Van was white as hell. I’d later learn that my brothers were bullied at school for not fitting in (we weren’t Asian enough, we weren’t Latino, and we definitely weren’t white). My parents had to deal with similarly shitty treatment on more than one occasion.

The milieu wasn’t the only problem. This period was the height of the exotification of everything Japanese: there was close to no stories with Filipino characters. Furthermore, memorable ladies in shows that weren’t specifically made for girls were rare – the big exception was Trini Kwan, the original Yellow Ranger in Mighty Morphin’ Power Rangers. Finding them in games of that time was even harder.

I was too young to know what “token female” meant. I couldn’t fully comprehend what it meant to be a colored kid in a white world. But the longing for a hero I could relate to or try to be was real. This is probably why I kept bugging my mom to rent the VHS tapes that had Miriya’s introduction in Robotech for me. I needed to watch my mecha pilot queen in action over and over.

Enter Chun-Li.

Chun-Li, Street Fighter II

Chun-Li, the strongest woman in the Street Fighter world. We affectionately call her “thunder thighs”.

I didn’t know shit about fighting games back then. It was obvious to anyone who played the game that she was the only girl in Street Fighter II. What I didn’t know was that Chun-Li was one of the youngest characters in the lot, and she was the quickest. I also didn’t know that she was the first playable female character to appear in a 1-on-1 fighting game; what I zoned in on was that she was a girl, she was amazing, and by holding that controller, I could BE her.

In this sense, Chun-Li was better than the likes of Trini, Miriya, and Psylocke. Chun-Li could be all girls, and all girls could be cute as fuck Lightning Kicking badasses taking their villains out with the trash any damned day. I think it helped, as well, that her origin story didn’t involve romance. She was a magical girl before magical girls were a thing to me, and an avenging warrior of justice. She didn’t need no Prince to save her.

Chun-Li, Street Fighter II

…Let’s be real here. Princes probably need Chun-Li more than Chun-Li needs any of them.

I have left fighting games behind outside of listening to my bros at What’s a Geek fanboy. Chun-Li, however, stays on in my heart in the oldest tier of my pantheon of heroines. She is a part of my subconscious measuring stick by which I judge pretty much any martial arts lady in stories by – which means, of course, that the bar has been set really high. They serve as a glaring reminder to all creators that there is a market for awesome girls, that gender stereotyping in marketing and the stories we tell helps no one. In a world where violence against gender and race is on the rise and immigration is a thing, this is more important than I could ever hope to give words to.

RENT: The Movie Musical Sing-along @ Catch 272!

RENT: The Movie Musical Sing-along

Girls Got Game does event plugs and recaps! If you have an event in your area that you’d like us to look into, feel free to email us at girlsgotgame.media@gmail.com. We’ll get back to you as soon as we can, and if we have correspondents in your locale, we’ll do our best to send somebody over. Let us help you play without apology!


Attention, Pinoy theater and film fans! Join your people and sing along to the RENT Movie Soundtrack this weekend at the RENT: The Movie Musical Sing-along.

RENT: The Movie Musical Sing-along

RENT: The Movie Musical Sing-along @ Catch 272! Come and join the fun.

Are you a #RENThead? Do you find yourself singing “Seasons Of Love” and hoping that people will harmonize with you? Do you want to have your chance to perform Maureen Johnson’s avante-garde “Over the Moon” in front of a live audience, regardless of whether popular opinion says you can or cannot sing?

There’s only YES! Satiate your need to sing along to Broadway musicals with at the RENT: The Movie Musical Sing-along, happening on June 26th, Sunday, at Catch 272 in Quezon City. Call dibs on which RENT song parts you want to sing, come in RENT-inspired costumes, and partake in RENT trivia! Best of all, celebrate RENT’s 20th anniversary with fellow RENT fans. Entrance is free!

Catch 272 is located at 41-B T.Gener street cor. Kamuning Rd., Quezon City. Follow their Facebook page: https://www.facebook.com/catch272/ for more details.

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